

"Keyboards and mice do not have this capability." - They do! Since Vista onward, RawInput API does it, DEVELOPERS don't notice this fact. For instance, (), () (()), (), …ĭirectInput sees keyboards and mice separately. There are games that support multiple mice. Standard input methods just aggregate data from keyboards/mice. It is fully possible to use multiple input devices of same type ((v=vs.85).aspx).
#Portal 2 pc gesture not working windows#
To be precise: its Windows "desktop" that do not see difference between multiple mice/keyboard. Not sure if anything here is useful - Pirtu: that's true! I never managed to even get 2 controllers to work correctly (gestures would cause my character to become unresponsive).

I don't know if there are any workarounds for that in modern systems or not. I think the main issue you will encounter is that OS generally can't differentiate between two different mice and would treat them both as one. Confirmed working with Arch Linux and Ubuntu GNOME 17.04 It only handles touchpad gestures, not touchscreen gestures because those are much better. I have hard time seeing anybody being an expert on "co-op" in general. Remember, tags aren't just for describing the question but for experts in paticular subjects (mostly paticular games) to find questions they're more likely able to answer. wanna create one? I don't think such tag would be necesary. Or is it possible to tweak some portal 2 config files / are there any console commands?įor anybody with a good reputation: there should be a "co-op" tag for gaming. The programs I found so far only allow you to emulate the 360 controller using another controller, joystick or wheel (most famously the "x360ce" program). I guess what I am looking for is a 360-emulator that would take keyboard+mouse as input. Is there a way to play the co-op mode on one PC where both players play with their own keyboard and mouse? I do not have an XBOX 360 controller (and if I had I would not want to use it for a FP"S" )).
